Experience
Game Designer ・Epic Games (prev. Aquiris Game Studio)
May/21・Present
Aquiris Game Studio is one of the largest and most established studios in Brazil, where original games and IP games were developed such as the Horizon Chase franchise, Wonderbox and Looney Tunes: World of Mayhem. It is a company that puts the player experience first, always thinking of how to create the most memorable and fun experiences. In 2023, the company was acquired by Epic Games, becoming Epic Games Brasil.
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Games I've worked on, and my contribution:
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Fortnite (Mar/23 - present)
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One of the responsibles for the concept, design, prototype and implementation of weapons, items and other gameplay mechanics; coordination with the project leadership in order to reach the best quality and alignment to the product goals.
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Also responsible for mentoring two designers and their designs to help the team improve and grow.
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Horizon Chase 2 (Oct/22 - Mar/23)
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One of the responsibles for the concept, system design, implementation and support to the other disciplines for the delivery of new features and mechanics.
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One of the responsible for the concept, design and implementation of part of the game’s live content (races, player activities and rewards).
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Looney Tunes: World of Mayhem (May/21 - Sep/22)
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Responsible for the concept, implementation and delivery of mechanics, systems and features aligned with product and business needs; bridge gaps between art, code, UX, QA and production teams to align the vision and deliver such features.
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Responsible for the concept, design and configuration of new characters, their skills and synergies with the roster of characters available to the player; coordinate with the art and product teams to deliver them; design and support to the engineering team on improvements of the battle system.
Game Designer ・Pixodust Games
Aug/18・May/21
Pixodust Games is a small company focused on developing mobile games. I was there for almost 3 years where I, along with a growing team, developed and delivered 3 games in total, along with a lot of different prototypes for new ideas and potential games. While in the company, Rocket Star, the first game we developed with that team was selected by Google to be part of the Indie Games Accelerator of 2019, which took me and the Studio Director to Google Singapore for mentoring with professionals from successful companies, such as King, Miniclip and Zynga.
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Games I've worked on, and my contribution:
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Responsible to define the game vision along with the team and the directory; conceptualize, design, document and configure all of the game systems and content; coordinate with the art and engineering teams to implement and deliver the features as aligned with the product vision; balance and iterate game progression based on telemetry, player and internal feedback; manage the roadmap, organize deliverables and coordinate releases with the directory;
Education
Game Design
Bachelor's degree, Universidade Anhembi Morumbi (2017・2020)
Mechatronics Engineering
Bachelor's degree, Universidade Presbiteriana Mackenzie (2011・2016)